A downloadable game for Windows

Start the reactor - without getting trapped in your own mind.

Start a nuclear reactor through freeform electricity puzzles while avoiding strange entities.

WIP - Made in two weeks for Cosmic Horrors Jam II

NOTE: Controls are currently not remappable and most controls are not explained in-game. Please consult this page for control info.


Controls


IN-GAME


WASD - Move

Mouse - Look

Left Mouse - Use held item

Middle Mouse - Throw held item

Left Shift - Sneak

Spacebar - Jump

F - Interact

X - Toggle flashlight

R - Reload firearm

R (Hold) - Check firearm ammo

Right Mouse (Hold) - Aim down firearm sights


CLIPBOARD


Tab - Toggle clipboard

Q, E - Switch clipboard tabs

Mouse - Change clipboard view

Scroll wheel - Clipboard zoom

Right Mouse (Hold) - Examine clipboard

WASD - Switch inventory item

F - Equip highlighted inventory item


2023 Shrine Dynamics in collaboration with Jocool1231

StatusIn development
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorShrine Dynamics
GenreSimulation, Puzzle
Made withUnity
TagsAtmospheric, FPS, Horror, Immersive, Retro, Survival Horror
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
RADIOTOMB v0.1.4 62 MB

Install instructions

NOTE: Due to technical constraints, RADIOTOMB is currently only available for the Windows platform.

  1. Download the .zip file shown above
  2. Unzip the file into a folder of your choice
  3. Run RADIOTOMB.exe

Development log

Comments

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(+1)

epic

(+1)

Really great game! I'm very impressed with the amount of work you were able to do within two weeks. My favourite part is definitely the Sanity damage scenes, I was not expecting them and they were very creative. It took a few attempts, but I did manage to start the reactor; although I was so distracted looking for keys and lockpicks, it took me a little while to realise the reactor was fully powered. 

I really enjoy how the amount of Suits and Sparky bois seem to increase as you play, really helps to increase the tension and stop you from dawdling. You did a great job on this game! 

(+1)

Thanks a lot for making a video, it's extremely useful to me to get high-quality feedback like this!

(1 edit) (+1)

I just finished watching your playthough - I really enjoyed it! I have a few notes that might be helpful for anyone attempting to complete RADIOTOMB themselves - some spoilers below.

  • You can actually destroy padlocks with metal pipes (and by shooting them with the gun)! Unfortunately, it's my fault as the designer that it's never made clear that padlocks can even be damaged. I'm planning on an update to the 'tutorial' section to help elucidate this.
  • There's only a single 'light entity' that stalks you, but more of the 'shamblers' spawn the lower your sanity gets.
  • The kaleidoscope-like sanity effect is actually an indicator that you've reached the lowest level of sanity and lost the game, and it's meant to close the game entirely. The current build has an issue which sometimes causes the animation to fail and requires you to press ALT-F4 to exit the game instead.
  • You can sneak around enemies, and throwing objects will make a sound that distracts them (this includes the 'light entity', but he's a bit smarter than the 'shamblers'). 
  • When not investigating a sound or chasing down the player, the 'shamblers' always follow a set 'patrol' path.
  • You *can* crawl into the vents, you sometimes have to 'crouch-jump' in a bit of an awkward way in order to enter them. Again, apologies that this was never explained.
  • There are many different ways to complete each objective, and the game is almost entirely non-linear - you don't need to enter every room or even open a majority of the doors to complete the main objective.

Thanks again for the valuable feedback, I really appreciate your persistence in finishing the game despite some of the more frustrating elements. I hope you enjoyed your experience overall.

(+1)

I love this! There was some real passion put into this, the style and the effects are fantastic would love to see a much bigger game made from this! But in terms of feedback, I'd like to say that the difficulty ramps up exponentially, and the fact that you get punished for wasting time, for me personally kills the flow of the game. Other than that this is great, and I would love to see more!